About Me
Born in Nanjing, China, I have been passionate about art since I was a child. When I was 14 years old, I went to the U.S. on my own to study abroad, an experience that exposed me to a diversity of cultures and provided me with a wealth of inspiration for my artistic endeavors. Initially, I chose interior design as my major direction, but gradually realized that game design could inspire my creative potential, so I transferred to Savannah College of Art and Design (SCAD) to focus on the study and practice of game design.
​
During my four years at SCAD, I received systematic professional training, mastered industry standard software such as Unreal Engine and Maya, and completed the design and development of several game projects. I not only focus on technical skills, but also delve into game design theory, user experience and narrative structure, striving to find a balance between technology and art.
​
My views on art are heavily influenced by my personal experiences and interest in social issues. I am committed to conveying ideas and insights through game design, exploring the combination of art and interactive media to resonate with audiences in a more profound way.

Education
Work Experience
2016-2020
Peninsula Catholic High School
Built a strong foundation in math, computer science, and art.
Actively participated in sports and community service, developing teamwork and adaptability.
2020-2022
Auburn University
This is your Education description. Concisely describe your degree and any other highlights of your studies.
2022-2025
Svannah College Art and Design
B.F.A. in Game Design (Expected 2025), specializing in game development.
​
Proficient in Unreal Engine 5, Unity, Maya, and ZBrush.
2023-2024
Ayacat Game
Contributed to narrative design, and dialogue systems.
​
Gained hands-on experience in game development workflows and project management.