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About Me

Born in Nanjing, China, I have been passionate about art since I was a child. When I was 14 years old, I went to the U.S. on my own to study abroad, an experience that exposed me to a diversity of cultures and provided me with a wealth of inspiration for my artistic endeavors. Initially, I chose interior design as my major direction, but gradually realized that game design could inspire my creative potential, so I transferred to Savannah College of Art and Design (SCAD) to focus on the study and practice of game design.

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During my four years at SCAD, I received systematic professional training, mastered industry standard software such as Unreal Engine and Maya, and completed the design and development of several game projects. I not only focus on technical skills, but also delve into game design theory, user experience and narrative structure, striving to find a balance between technology and art.

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My views on art are heavily influenced by my personal experiences and interest in social issues. I am committed to conveying ideas and insights through game design, exploring the combination of art and interactive media to resonate with audiences in a more profound way.

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Education

Work Experience

2016-2020

Peninsula Catholic High School

Built a strong foundation in math, computer science, and art.

 

Actively participated in sports and community service, developing teamwork and adaptability.

2020-2022

Auburn University

This is your Education description. Concisely describe your degree and any other highlights of your studies. 

2022-2025

Svannah College Art and Design

B.F.A. in Game Design (Expected 2025), specializing in game development.

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Proficient in Unreal Engine 5, Unity, Maya, and ZBrush.

 

2023-2024

Ayacat Game

Contributed to narrative design, and dialogue systems.

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Gained hands-on experience in game development workflows and project management.

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